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The scare factor in RE 6

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I've got an issue to bring up, well, something that i personally think is important, The scare factor of RE6. RE has been considered "horror", but in my opinion, the past few installments just have not been that scary. Take RE4 for example, where, the slow, weak zealots would slowly shuffle towards you while your terribly overpowered guns cut holes right through them before they even come within 7 feet. I really hope that they amp up the scare factor in RE6, wether it be, more disturbing enemy designs, or just Small things, like less ammo, weaker guns, etc... Any ideas or opinions on the horror factor of the series so far? Any ideas as to how they could make RE6 scary? Any tactics they could use to improve the scares? Or.....if it's just me that cares about this, then ignore the post XD

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