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Is Tricell done with RE5, or is the corporation set up to be the new great evil of RE? What do my fellow editors think: Tricell returning in RE6, yae or nay?Read more >
At first, it was exciting that you could get infinite ammo for any weapon in RE5, but being able to spray with reckless abandon makes the game boring eventually, and the temptation to use it is too great.
Another problem is that it completely undermines the weapon balance. Since you don't need to reload, clip capacity and reload speed are non-factors, and the AK-74 goes from being an average MG to the best MG in the game for sheer damage output.
How can Capcom improve upon infinite ammo in RE6? Here's my idea:
Instead of being able to get infinite ammo for individual guns, you get a pack of infinite bullets. This becomes available after you fully upgrade every gun of its type, e.g. fully upgrade every shotgun in the game and you receive a pack …Read more >
I just finished a Professional difficulty run of RE5 so there are two that tie:
- "I'M NOT... GONNA MAKE IT!"
- "I NEEEED HEEEELP!"
Many weapon pages on the RE Wiki lead in with too much real-world information, like the Škorpion_vz._61 article. Most readers here will be interested primarily in information from the games such as the guns' stats and costs, rather than its real-world history and combat specs. I believe that we, being the Resident Evil Wiki, should focus primarily on the guns as they relate to RE, with real-world info being only a footnote.
For an example, changes I would propose to Škorpion_vz._61:
- Rename or move the article to VZ61, as this is its name in-game.
- Take the real-world information from the intro and trivia sections and condense it into a single "In real life" section near the bottom.
- Remove the weapon infobox entirely. In its place, include a more…