The "Villagers" were once peaceful people living in rural Spain, isolated entirely from civilization.


At some point prior to the 21st century, the villagers were aware of a cult known as "Los Iluminados" who worshiped a parasitic organism known as the Plaga. A threat to humankind, the first Castellan of a nearby fortress had them sealed away underneath the building, towering over a canyon. The story was told from generation to generation of how the great lord of the castle removed paganism from the region.[1]

Some time prior to 2004, the cult's leader, Osmund Saddler, corrupted the mind of the eighth Castellan, Ramon Salazar, convincing him into allowing entry to the underground. Some villagers were brought to the catacombs for an apparently important "excavation" project in the caves in search of what was left of the parasite. All they found were mere fossils, or so they thought. Unbeknownst to them, the parasites survived in a spore-state, reforming their bodies inside their new hosts. This process took some time, and the miners returned to their normal lives. When the people began to experience violent convulsions, the cause was discovered to be the growing parasites gaining control over their nervous systems.

With the Plagas' survival being confirmed, Lord Saddler indoctrinated the village chief, Bitores Mendez, during a festival to mark the end of the harvest season. Mendez would then order a church meeting the following Sunday, which everybody had to attend. It was here that the villagers, over a period of a few hours, were indoctrinated into Los Iluminados, throwing aside their children's tales as lies, now believing the first Castellan to be a tyrant who forced the parasites away out of jealousy and fear that the Los Iluminados were a threat to his power. When the villagers began to notice the convulsions after the service, they assumed it to be a divine action against the "heathens" who did not follow Saddler's teachings. At some point later, Saddler had the rest of the villagers injected with Plaga eggs, telling them that it was sacred blood intended to "cleanse" their bodies. They too experienced convulsions, but they were utterly devout and therefore did not suspect Saddler of culpability. They eventually lost all ability to feel emotions, and some parents gave blank expressions when their children started to die - with the Plagas unable to gain control over the children's nervous systems, they experienced painful fits before dying with a disfigured look on their faces (caused by their nervous system's poor control over the muscles). Not long afterwards, Saddler informed them that outsiders may be seeking to infiltrate Los Iluminados and that they should be murdered on sight; the people ("Ganados") blindly followed. Those that rejected the Los Illumnados' teachings, regardless of gender, were most likely killed.[notes 1]



The Villager ganados serve as the basic enemies throughout the Village section of the game (Chapters 1 and 2 of the main game and Separate Ways). Many are encountered in almost every area, as well as in the Mine, Old castle ruins, and the Underground ruins areas during the Castle section of the game.

After Chapter 1 of the main game and Separate Ways, villagers may sprout plaga from their bodies. The first enemy that sprouts an exposed plaga appears during the start of Chapter 2-1, in the Waterfall area, the rest are left to chance of sprouting.

Most villagers will be unarmed or have melee weapons, therefore they will have to run up to the player to attack. Occasionally they will have the means to attack at range. In most situations they can follow the player anywhere, as they can set up and climb ladders, and jump across gaps.

Villagers will flinch from single shots from all weapons, including handguns, and will flinch after a few hits from the TMP or knife. When staggered from a headshot or fallen to their knees from a leg shot, players can perform melee attacks (via a command prompt) on them. They are also susceptible to falling off ledges when shot at or forced off from a powerful weapon or explosions. They can also be left unarmed for a brief period of time when shot in the arms.

When protecting Ashely, they can either attack her or pick her up and attempt to walk away with her. If they reach an exit of an area while holding her, the player will receive the game over screen.

Villagers are featured as the basic enemies in Stage 1 of The Mercenaries minigame.


Move Damage Description
Choking[2][notes 2] QTE-dependent Ganado tries to strangle Leon
Knife attack[2][notes 3] 380

The villagers encountered in the game only wield melee weapons which are mostly comprised of farm tools, such as: torches, pitchforks, scythes, hand axes and knives. Some ganados will attack Leon by hurling lit sticks of dynamite at him. These attacks can detonate and obliterate Leon if he suffers one while low on health.

  • Unarmed ganados will only be able to rush forward and grab the player in an attempt to strangle and throw them to the ground to break the character's neck. Upon grabbing, the player will start taking damage and a quick-time event will appear where the player has to shake the control stick to damage the ganado and break free. Failure to do so results in the villager lifting Leon off the ground and throwing him down. This attack causes a minimum of 2 bars of damage in Professional Mode, and can do up to 3.5 bars of damage if not resisted. If a ganado grabs the character from behind, it will not do any damage but the quick-time event will still appear and this position provides other ganados with weapons an opportunity to attack.
  • Ganados with the hand axe, scythe, knife, and torch share a basic swing attack that causes about 2.5 to 3 bars of damage if they hit in Professional Mode.
  • Pitchfork users' attack is slower but involves them stepping forward giving them more reach. This causes 3 bars of damage in Professional Mode.
  • Enemies with torches also have an attack where they attempt to blow fire at the player. If shot at in the middle of their attack, the ganado will burst into flames and fall to the ground. Touching the ganado while he/she's burning does not damage the player. This attack will do about 3.5 bars of damage if Leon gets hit in Professional Mode.
  • Enemies with axes or scythes can throw their weapons, which causes 2.5 bars of damage in Professional Mode. Usually, enemies can pull out an infinite number of extra weapons after throwing the one they were carrying (other than the scythe, which can only be thrown once). Thrown weapons can be stopped in mid-air by causing any kind of damage, like shooting, being hit by an explosion or stopped with a knife swing.
  • Ganados with dynamite must first light their sticks before throwing it. They will have an infinite amount of sticks and being hit can cause anywhere between 4-6 bars of damage, depending on how close the player is to the explosion. The explosion can harm the ganado who originally threw it, as well as other ganados close to the explosion. While holding a lit stick, it can be shot to explode it right away, instantly killing the carrier or shot while in mid-air. The player can also force the ganado down with a strong firearm and wait until the dynamite explodes in their hand after a set amount of time. If a ganado grabs the player while holding a live stick, failure to escape from his grasp will result in instant death for the player (the ganado explodes with Leon, leaving no body).

Related attacksEdit

Not directly related to the regular AIs as do they do not actually preform these actions, the game is scripted to show villagers attacking indirectly in various ways.

  • Entering the tall tower in the Village center will prompt the villagers to throw Molotov cocktails to flush out the player (but not during Chapter 2-2 of the main game). Being hit does little damage but they throw surprising accurately. While this happens the villagers simply wait at the bottom and do not climb up.
  • Groups of villagers in the Deserted village and Wetlands push boulders off cliffs during the main game. This starts a quick time event where the player must outrun and then dodge the rolling rocks.
  • Trip wire bombs and bear traps will be placed in some areas.
  • Chapter 1-2 begins with the player having to perform a quick time event to dodge an axe wielding villager. Chapter 2 of Separate Ways also begins with a quick time event where the player must dodge an attacking ganado who swings an axe.
  • On the lift in Chapter 2-3 two particular ganado will attempt to unhitch the platform the player is riding on. They must be knocked off to stop them.
  • In Chapter 2-3 a ganado will attempt to drive a car into Leon and Ashley. He can be killed with a single bullet, or his car shot multiple times, which will cause him to crash before reaching the player.


  • It is not recommended to attempt to go in the large tower while they are attacking. It is very hard to avoid the Molotov cocktails and the crowd that gathers at the bottom will be unavoidable.
  • When facing ganado with dynamite, it is possible to lure large groups of other ganado into the explosion's blast usually killing most of them.
  • When close to a villager who is not carrying dynamite, sprinting towards them in a short burst will trigger them to perform their primary attack with the weapon they are holding. While they finish the animation there is ample time to run up to them and deliver a well placed knife to the head, allowing Leon to either kick them or back away with enough time to avoid damage from a second attack.


The player can obtain Bottle Caps modeled after the various villager ganado. The four male models' names are displayed as "Don Jose", "Don Diego", "Don Esteban" and "Don Manuel. Their sound effects various things they shout at the player. They are all regular prizes that can be won when playing Game B. "Don Pedro" is a villager with a plaga sprouting out of his head and is the rare prize won in Game C. "Isabel" and "Maria" are the female models and are both regular prizes won during Game D.

Further notesEdit

After completing the game the first time, the credits show the story of how the villagers had become infected by the plaga.  There are thirteen images shown.  The first eight images show that the village was once a peaceful community, with most of the buildings appearing to be less shabbier than it's current day.  A few pictures show a few notable individuals, such as a grandmother talking to presumably her grandchild, a family eating at a table, farmers milking livestock and harvesting crops, and a man playing a guitar on the porch.  The music backing is gentle and positive.  The screen then turns dark and brightens up, with a dark blue fog overshadowing the pictures.  

The music turns sinister and dark as the pictures proceed to show the transformation.  A recognizable figure in a long trench coat is seen speaking to a crowd of villagers, influencing them to believe in the Los Iluminados. The next picture shows what appears to be man being calmed into having an inoculation, not knowing a plaga egg was about to be injected into him.  The next picture is very disturbing, the same grandmother and grandchild are seen in this one, they are both showing concerning symptoms.  The grandchild sitting down in a tall chair appearing to be unwell whilst the grandmother blankly stares forward.  The area around them has become noticeably dirtier.  Another picture with the same family shows one of the members clenching his chest in pain, his face clenched tight in a hidden form of rage.  The last picture shows the villagers gathered around an individual who appears to have a plaga erupting from the back of his head.  The other villagers seem to be smiling in a disturbing manner, as well as the plaga victim.


  1. A female villager was seen impaled through the face with a pitchfork in a shed during the trek through the Footpath to the village early into the game, with Leon upon examining the corpse speculating that they "don't do sex discrimination" at the village.
  2. 首しめ (Kubi shime?) translates as "choking"
  3. 包丁攻撃 (Hōchō kōgeki?) translates as "knife attack"
  1. Biohazard 4 Incubate
  2. 2.0 2.1 (in Japanese) biohazard 4 kaitaishinsho kaitei ban. Enterbrain. pp. 95–100.