Further notes


The Villager ganados serve as the basic enemies throughout the Village section of the game (Chapters 1 and 2 of the main game and Separate Ways). Many are encountered in almost every area, as well as in the Mine, Old castle ruins, and the Underground ruins areas during the Castle section of the game.

After Chapter 1 of the main game and Separate Ways, villagers may sprout plaga from their bodies. The first enemy that sprouts an exposed plaga appears during the start of Chapter 2-1, in the Waterfall area, the rest are left to chance of sprouting.

Most villagers will be unarmed or have melee weapons, therefore they will have to run up to the player to attack. Occasionally they will have the means to attack at range. In most situations they can follow the player anywhere, as they can set up and climb ladders, and jump across gaps.

Villagers will flinch from single shots from all weapons, including handguns, and will flinch after a few hits from the TMP or knife. When staggered from a headshot or fallen to their knees from a leg shot, players can perform melee attacks (via a command prompt) on them. They are also susceptible to falling off ledges when shot at or forced off from a powerful weapon or explosions. They can also be left unarmed for a brief period of time when shot in the arms.

When protecting Ashely, they can either attack her or pick her up and attempt to walk away with her. If they reach an exit of an area while holding her, the player will receive the game over screen.

Villagers are featured as the basic enemies in Stage 1 of The Mercenaries minigame.


Move Damage Description
Choking[1][notes 1] QTE-dependent Ganado tries to strangle Leon
Knife attack[1][notes 2] 380

The villagers encountered in the game only wield melee weapons which are mostly comprised of farm tools, such as: torches, pitchforks, scythes, hand axes and knives. Some ganados will attack Leon by hurling lit sticks of dynamite at him. These attacks can detonate and obliterate Leon if he suffers one while low on health.

  • Unarmed ganados will only be able to rush forward and grab the player in an attempt to strangle and throw them to the ground to break the character's neck. Upon grabbing, the player will start taking damage and a quick-time event will appear where the player has to shake the control stick to damage the ganado and break free. Failure to do so, results in the villager lifting Leon off the ground and throwing him down. This attack causes a minimum of 2 bars of damage in Professional Mode, and can do up to 3.5 bars of damage if not resisted. If a ganado grabs the character from behind, it will not do any damage but the quick-time event will still appear and this position provides other ganados with weapons an opportunity to attack.
  • Ganados with the hand axe, scythe, knife, and torch share a basic swing attack that causes about 2.5 to 3 bars of damage if they hit in Professional Mode.
  • Pitchfork users' attack is slower but involves them stepping forward giving them more reach. This causes 3 bars of damage in Professional Mode.
  • Enemies with torches also have an attack where they attempt to blow fire at the player. If shot at in the middle of their attack, the ganado will burst into flames and fall to the ground. Touching the ganado while he/she's burning does not damage the player. This attack will do about 3.5 bars of damage if Leon gets hit in Professional Mode.
  • Enemies with axes or scythes can throw their weapons, which causes 2.5 bars of damage in Professional Mode. Usually, enemies can pull out an infinite number of extra weapons after throwing the one they were carrying (other than the scythe, which can only be thrown once). Thrown weapons can be stopped in mid-air by causing any kind of damage, like shooting, being hit by an explosion or stopped with a knife swing.
  • Ganados with dynamite must first light their sticks before throwing it. They will have an infinite amount of sticks and being hit can cause anywhere between 4-6 bars of damage, depending on how close the player is to the explosion. The explosion can harm the ganado who originally threw it, as well as other ganados close to the explosion. While holding a lit stick, it can be shot to explode it right away, instantly killing the carrier or shot while in mid-air. The player can also force the ganado down with a strong firearm and wait until the dynamite explodes in their hand after a set amount of time. If a ganado grabs the player while holding a live stick, failure to escape from his grasp will result in instant death for the player (the ganado explodes with Leon, leaving no body).

Related attacks

Not directly related to the regular AIs as do they do not actually preform these actions, the game is scripted to show villagers attacking indirectly in various ways.

  • Entering the tall tower in the Village center will prompt the villagers to throw Molotov cocktails to flush out the player (but not during Chapter 2-2 of the main game). Being hit does little damage but they throw surprising accurately. While this happens the villagers simply wait at the bottom and do not climb up.
  • Groups of villagers in the Deserted village and Wetlands push boulders off cliffs during the main game. This starts a quick time event where the player must outrun and then dodge the rolling rocks.
  • Trip wire bombs and bear traps will be placed in some areas.
  • Chapter 1-2 begins with the player having to preform a quick time event to dodge an axe wielding villager. Chapter 2 of Separate Ways also begins with a quick time event where the player must dodge an attacking ganado who swings an axe.
  • On the lift in Chapter 2-3 two particular ganado will attempt to unhitch the platform the player is riding on. They must be knocked off to stop them.
  • In Chapter 2-3 a ganado will attempt to drive a car into Leon and Ashley. He can be killed with a single bullet, or his car shot multiple times, which will cause him to crash before reaching the player.


  • It is not recommended to attempt to go in the large tower while they are attacking. It is very hard to avoid the Molotov cocktails and the crowd that gathers at the bottom will be unavoidable.
  • When facing ganado with dynamite, it is possible to lure large groups of other ganado into the explosion's blast usually killing most of them.
  • When close to a villager who is not carrying dynamite, sprinting towards them in a short burst will trigger them to perform their primary attack with the weapon they are holding. While they finish the animation there is ample time to run up to them and deliver a well placed knife to the head, allowing Leon to either kick them or back away with enough time to avoid damage from a second attack.


The player can obtain Bottle Caps modeled after the various villager ganado. The four male models' names are displayed as "Don Jose", "Don Diego", "Don Esteban" and "Don Manuel. Their sound effects various things they shout at the player. They are all regular prizes that can be won when playing Game B. "Don Pedro" is a villager with a plaga sprouting out of his head and is the rare prize won in Game C. "Isabel" and "Maria" are the female models and are both regular prizes won during Game D.


  1. 首しめ (Kubi shime?) translates as "choking"
  2. 包丁攻撃 (Hōchō kōgeki?) translates as "knife attack"
  1. 1.0 1.1 (in Japanese) biohazard 4 kaitaishinsho kaitei ban. Enterbrain. pp. 95–100. 

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