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Warehouse

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The warehouse is a room in Resident Evil 3: Nemesis.[1]

Description

A warehouse in Uptown Raccoon City. After Jill Valentine escapes from the burning apartment building, she finds shelter here along with Dario Rosso.

Guide

Upon entering the warehouse, one of Jill's monologues begins. Immediately after is a cutscene.

Dario locks himself inside of the container. The player can trigger an extra line of dialogue in some versions of the game by examining the container.

On the first level of the warehouse, there is an F. Aid Spray to the west. On Hard Mode, there is also a box of H. Gun Bullets in the safe nearby, indicated by the blinking green light. After obtaining the bullets, the light changes to red.

The stairway to the second floor leads to the warehouse office.

Upon obtaining the Backdoor Key from the office, the player can exit the warehouse by unlocking the door on the first level on the south end.

This door leads to the warehouse back alley.

After obtaining the Lockpick

Once the player has obtained the Lockpick from the S.T.A.R.S. office, there will be four zombies in the warehouse. Three zombies are roaming the first floor and one zombie is lying down on the second floor balcony. The placement of the zombies on the first floor varies.

The container on the first floor is now open. There is a pair of Gun Powder A and B each inside, as well as the Dario's Memo file.

Examines

Location Localization Original script
Jill's monologue September 28th. Daylight... The monsters have overtaken the city. Somehow... I'm still alive...
The container The container is locked from inside.
Alarm The alarm has already been used.
Forklifts A forklift for moving various types of cargo.
Stored products Defective products have been placed here.
Safe (Hard Mode) There's nothing left here.
Safe (Easy Mode) Nothing useful.
Windows It's eerily silent outside of the window.
Backdoor (without key) It's the backdoor exit. It's locked.
Backdoor (with unexamined key) You've used the Warehouse Key. You no longer need this key. Will you discard it? (Y/N)
Backdoor (with examined key) You've used the Backdoor Key. You no longer need this key. Will you discard it? (Y/N)

Further notes

  • According to textures in the game, an unused chain item could be obtained within the safe in an earlier build of 3.

Gallery

Cutscene

Gameplay

Backgrounds

Artwork

Bibliography

Sources

References
  1. OFFICIAL GUIDEBOOK, p.194-195

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