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Yellow Herbs have only been featured a few times in the Resident Evil series. Like all other herbs, they have health-regaining abilities. They are very important to find throughout Resident Evil 4 because they increase the player's maximum health.

Resident Evil Gaiden[]

The yellow herb actually first appears in this game. Yellow herbs will heal about half your character's health. The yellow herb works as the G+G (green plus green) combination from previous games.

Resident Evil 4[]

Yellow Herbs provide either Leon, Ashley or Ada with an increase to their maximum health. However, they are only usable in mixtures with Green Herbs (G+Y) or with Green and Red Herbs (G+R+Y).

Each Yellow Herb used by Leon or Ada increases their health by 1/4 of a bar. Leon can completely maximize his health after using 20 herbs. Each herb given to Ashley increases her health by one whole bar, and she only needs five to maximize her health. However, she still has much less than Leon and Ada.

Like all other herbs, they only take up a 1x2 area in the attache case. To save space, you should mix them with green and/or red herbs as soon as possible.

Selling Price[]

Yellow Herb 3,000ā‚§
Yellow + Green 4,500ā‚§
Yellow + Red 5,000ā‚§
Yellow + Red + Green

10,000ā‚§

There are only 27 yellow herbs in the main game of Resident Evil 4. You can maximize both Leon's and Ashley's health with 25 herbs, and be able to miss or sell two others. If you collect them all and give none to Ashley, then 7 can be sold for a total of 21,000 ā‚§ as they are, or up to 70,000 ā‚§ if mixed with green and red herbs.

Main game locations[]

Chapter Area Description
Chapter 1-1 Village center In a box behind one of the houses
Chapter 1-2 Valley In the house near the exit
Chapter 1-3 Lake In the house before the typewriter
Chapter 2-1 Quarry One now appears in one of the shacks
Chapter 2-2 Hut Bottom floor of the cabin
Chapter 2-3 Slaughterhouse 2nd floor
Chapter 3-1 Castle wall In a chest in the shack
Audience hall In a barrel by the Capture Luis Sera note
Chapter 3-2 Underground waterway In one of the cells
Castle parlour In the staircase room
Garden In one of the corners of the maze
Chapter 3-4 Study In the room you start in
Chapter 4-1 Lobby On the table
Old aqueduct A Next to the Merchant
Chapter 4-3 Underground ruins Next to the Key to the Mine
Chapter 4-4 Tower Bottom floor
Chapter 5-1 Monitor room Bottom floor
Waste treatment plant In the room with monitors
Communications tower Next to the Merchant
Chapter 5-2 Underground passage After the shutter Ashley crawls under
Chapter 5-3 Underground cavern In the first cage you pass
Campsite Near the fence
Ruins Bottom of the tower
Chapter 5-4 Fort Before one of the tunnels
Prison Corner room, not in a cell
Outside passage In a barrel on the bottom level
Final Chapter Old operating theater Near the exit

Assignment Ada locations[]

Due to Ada's low health, Yellow Herbs are vital in order to stay alive and take more hits. There are seven in the minigame. Collecting them all raises Ada's max health from 6 & 1/2Bars to 8 1/4 Bars.

Area Location
Wharf A In a small box on top of the cliff reached by using the "CLIMB UP" command in the beginning of the area.
Wharf A In the room that Gatling Man comes out of, behind the sand bags.
Wharf B After going up the ladder, in the cave with the grenade chest in it, by the crack in the wall where you can see the grenade chest.
Autopsy Room Behind a glass protected shelf.
Confinement room After the hallway in the actual room, in the right-hand corner of the room.
Doctors' office In the small room at the end of the hall on the desk.
Culture room In the back of the lab area with all the shelves beside a Green Herb and a Red Herb.

Separate Ways locations[]

Chapter Area Location
1 Village center Inside a box, behind the cow stable.
1 Cemetery Inside a box, in the wooden hut.
2 Lift Inside a locker, in the lift control room.
2 Slaughterhouse On the ground, behind the slaughterhouse.
3 Garden On the ground, in a corner of the maze.
3 Western castle wall Inside a chest, in a room with a locked door.
4 Road to annex On a box, in a small room reached through a ventilation shaft above the burning wreckage.
4 Shipyard On the ground, in a locked room reached by traversing the walkways.
4 Antechamber On a shelf in a corner, near the crashed bulldozer.
5 Fort On the ground, right before the metal bridge.
5 Fort On the ground, in the pit with the tents.
5 Cliff Inside a barrel, in a narrow passageway of the ruins.
5 Prison On a wooden rack, in a dark room near the Weapons Merchant.

Related Pages[]

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